**Updated 6 ^{th} May, 2017**

A labelled peer code may used to describe a link immersion, that is a map from a number of
disjoint circles to the plane with no triple or
higher multiple points, where the image of each circle is called a **component**. A link immersion with one component is sometimes referred
to as a knot **shadow**.

An example of a labelled peer code for an immersion of a link with two components and five crossings is [-9 -5 7, -1 3]/# # # # #.
Every link immersion may be described by a (non-unique) labelled peer code but not every labelled peer code corresponds to a link immersion
in the plane; that is, not every labelled peer code is **realizable**.

Labelled peer codes easily lend themselves to enumeration by computer and realizable codes are readily identified. Moreover, it is possible to identify those realizable codes that correspond to a connected sum of two simpler immersions. This approach therefore gives a way to identify every possible prime link immersion. These are the interesting immersions from the perspective of classification, though in general connected sums may be distinct and interesting in their right, in some theories. This page presents the results of a search for prime immersions. In the course of the enumeration the presence of Reidemeister I (monogon) configurations described by a peer code are readily identified and these codes are ignored, since monogons introduce an infinite variety that is not considered by most knot theories.

The labelled immersion code for a given diagram is clearly not unique but it is a straightforward matter to prune an initial list of realizable codes by removing renumbering equivalents (of both individual components and, for links, numbering components in different orders).

The following table shows the number of realizable peer codes corresponding to distinct, prime line immersions for managable numbers of crossings and components:

number of crossings, n | realizable peer codes | |||
---|---|---|---|---|

m=1 | m=2 | m=3 | m=4 | |

3 | 1 | 0 | 0 | 0 |

4 | 1 | 1 | 0 | 0 |

5 | 2 | 1 | 0 | 0 |

6 | 3 | 4 | 2 | 0 |

7 | 10 | 7 | 1 | 0 |

8 | 27 | 27 | 7 | 1 |

9 | 101 | 77 | 19 | 1 |

10 | 364 | 341 | ||

11 | 1610 |

The following pages present the labelled peer codes corresponding to the above table:

- Immersions with less than six crossings
- Immersions with six crossings and one component
- Immersions with six crossings and two components
- Immersions with six crossings and three components
- Immersions with seven crossings and one component
- Immersions with seven crossings and two components
- Immersions with seven crossings and three components
- Immersions with eight crossings and one component
- Immersions with eight crossings and two components
- Immersions with eight crossings and three components
- Immersions with eight crossings and four components
- Immersions with nine crossings and one component
- Immersions with nine crossings and two components
- Immersions with nine crossings and three components
- Immersions with nine crossings and four components
- Immersions with ten crossings and one component
- Immersions with ten crossings and two components
- Immersions with eleven crossings and one component

The above lists were calculated using the programme vlist, which is available as a source distribution here: vlist-release-12-7-15.tar

The lists were generated using command lines either of the form `vlist -i n m` to calculate immersions of up to
`n` crossings having `m` components, or of the form `vlist -ix n m` to calculate immersions of exactly
`n` crossings and `m` components.

Below we provide diagrams of realizable link immersions, rendered from the above labelled peer codes by the draw programme.

Realizable immersions provide a starting point for searching for a variety of classes of knots and links, such as welded knots, and both planar and virtual doodles.

**Immersions with less than six crossings**

i3.1.1 i4.1.1 i4.2.1

i5.1.1 i5.1.2 i5.2.1

** Immersions with six crossings and one component**

i6.1.1 i6.1.2 i6.1.3

** Immersions with six crossings and two components**

i6.2.1 i6.2.2 i6.2.3

i6.2.4

** Immersions with six crossings and three components**

i6.3.1 i6.3.2

** Immersions with seven crossings and one component **

i7.1.1 i7.1.2 i7.1.3

i7.1.4 i7.1.5 i7.1.6

i7.1.7 i7.1.8 i7.1.9

i7.1.10

** Immersions with seven crossings and two components**

i7.2.1 i7.2.2 i7.2.3

i7.2.4 i7.2.5 i7.2.6

i7.2.7

** Immersions with seven crossings and three components**

i7.3.1

** Immersions with eight crossings and one component**

i8.1.1 i8.1.2 i8.1.3

i8.1.4 i8.1.5 i8.1.6

i8.1.7 i8.1.8 i8.1.9

i8.1.10 i8.1.11 i8.1.12

i8.1.13 i8.1.14 i8.1.15

i8.1.16 i8.1.17 i8.1.18

i8.1.19 i8.1.20 i8.1.21

i8.1.22 i8.1.23 i8.1.24

i8.1.25 i8.1.26 i8.1.27

** Immersions with eight crossings and two components**

i8.2.1 i8.2.2 i8.2.3

i8.2.4 i8.2.5 i8.2.6

i8.2.7 i8.2.8 i8.2.9

i8.2.10 i8.2.11 i8.2.12

i8.2.13 i8.2.14 i8.2.15

i8.2.16 i8.2.17 i8.2.18

i8.2.19 i8.2.20 i8.2.21

i8.2.22 i8.2.23 i8.2.24

i8.2.25 i8.2.26 i8.2.27

** Immersions with eight crossings and three components**

i8.3.1 i8.3.2 i8.3.3

i8.3.4 i8.3.5 i8.3.6

i8.3.7

** Immersions with eight crossings and four components**

i8.4.1

** Immersions with nine crossings and one or two components**

These have been omitted due to their large number.

** Immersions with nine crossings and three components**

i9.3.1 i9.3.2 i9.3.3

i9.3.4 i9.3.5 i9.3.6

i9.3.7 i9.3.8 i9.3.9

i9.3.10 i9.3.11 i9.3.12

i9.3.13 i9.3.14 i9.3.15

i9.3.16 i9.3.17 i9.3.18

i9.3.19

** Immersions with nine crossings and four components**

i9.4.1